> For the complete documentation index, see [llms.txt](https://wiki.cyberpunks.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.cyberpunks.world/economy-ecosystem/free-market-economy.md).

# Free Market Economy

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The game is **Free-to-Play** with a completely **free market economy**. Dev team will not control the prices. Most items found in the game can be minted by players or discovered in the game world.&#x20;
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All game assets are tokenized. Assets with unique properties will be represented as NFTs, while other completely identical assets will be represented as FTs.

**NFT - Non-fungible tokens:** Unique game tokens like heroes, armor, weapons, consumables, etc. (Standards: ERC-721, ERC-1155)

**FT - Fungible tokens:** Game tokens like currencies, resources, etc. (Standard: ERC-20)

GameFi infrastructure will power a player-driven economy! These smart contracts will also enable the collection of fees to fund further game development, making the project self-sustainable without resorting to common web2 game monetization.

#### **V1: Launch Phase Core Economy**

At launch, **Cyberpunks World** will provide the essential infrastructure for player-driven trading and speculation:

1. **NFT Marketplace** – trade in-game assets directly between players
2. **DEX (Decentralized Exchange)** – swap fungible tokens seamlessly onchain
3. **Barter System** – enable direct peer-to-peer trades without middlemen

This foundation ensures that players can already engage in real economic activity while shaping the early market.

***

#### **V2: Expansion Phase Economy**

As the game grows, the economic layer will expand into a **fully flourishing web3 ecosystem**:

1. **NFT Rent/Lease** – lend or rent out items for events, fights, or farming
2. **NFT/FT Lend & Borrow** – collateralized lending for items and tokens
3. **In-game Stablecoin** – the final step, introduced once the economy is large enough, providing a stable unit of value so players do not need to move in and out of the game for profits

<figure><img src="/files/Y5PtGmzKdyJwX8ilKolk" alt=""><figcaption></figcaption></figure>

{% content-ref url="/pages/euTly6MPp68NSABYFPuh" %}
[NFT Infrastructure](/economy-ecosystem/nft-infrastructure.md)
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{% content-ref url="/pages/kgvsOE734D48ZxVGLNbc" %}
[FT Infrastructure](/economy-ecosystem/ft-infrastructure.md)
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