๐Free Market Economy
Completely Tokenized Game World
The game is Free-to-Play with a completely free market economy. Dev team will not control the prices. Most items found in the game can be minted by players or discovered in the game world.
All game assets are tokenized. Assets with unique properties will be represented as NFTs, while other completely identical assets will be represented as FTs.
NFT - Non-fungible tokens: Unique game tokens like heroes, armor, weapons, consumables, real estate, etc. (Standards: ERC-721, ERC-1155)
FT - Fungible tokens: Game tokens like currencies, resources, etc. (Standard: ERC-20)
GameFi infrastructure will power a player-driven economy. These smart contracts will also enable the collection of fees to fund further game development, making the project self-sustainable without resorting to common web2 game monetization.
V1: Launch Phase Core Economy
At launch, Cyberpunks World will provide the essential infrastructure for player-driven trading and speculation:
NFT Marketplace โ trade in-game assets directly between players
DEX (Decentralized Exchange) โ swap fungible tokens seamlessly onchain
Barter System โ enable direct peer-to-peer trades without middlemen
This foundation ensures that players can already engage in real economic activity while shaping the early market.
V2: Expansion Phase Economy
As the game grows, the economic layer will expand into a fully flourishing web3 ecosystem:
NFT Rent/Lease โ lend or rent out items for events, fights, or farming
NFT/FT Lend & Borrow โ collateralized lending for items and tokens
In-game Stablecoin โ the final step, introduced once the economy is large enough, providing a stable unit of value so players do not need to move in and out of the game for profits

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