> For the complete documentation index, see [llms.txt](https://wiki.cyberpunks.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.cyberpunks.world/v2-expansion-phase/character.md).

# Character

**Cyberpunks World** V2 will expand the depth of character progression, adding new classes, tactical layers, leveling systems, body implants and professions that enrich both combat and game economy.

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{% tab title="Classes" %}
V2 will not only expand the existing classes but also introduce three new ones, each with its own playstyle and unique abilities:

* **Infiltrator** – A fighter specialized in immobilizing opponents and hacking their gear.
* **Juggernaut** – A powerhouse built for endurance and overwhelming force.
* **Technomancer** – A hybrid class specializing in digital warfare and team support.

With more classes, tactical diversity in combat will increase, making fights more unpredictable and team compositions more strategic.
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{% tab title="Leveling & Body Implants" %}

* **Leveling System**: Characters will be able to level up, improving skills tied to **crafting, fighting, weapons and abilities**, allowing players to specialize over time.
* **Body Implants**: An enhancement tree that lets players choose unique development paths. Implants provide **special bonuses, status effects and unique advantages**, ensuring no two characters progress in the same way.

This system creates a richer sense of identity and strategy, where choices shape both performance in battles and overall playstyle.

<figure><img src="/files/cSYm3ulsKNFIXfoDI0a2" alt=""><figcaption></figcaption></figure>
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{% tab title="Professions" %}
Professions will bring **economic depth** to the game by tying specific roles to classes. As players progress, they gain the ability to work with higher-grade materials and craft superior items. Professions enable **deeper player-to-player interaction**, fueling the broader economy.

Planned professions include:

* **Engineer** – Crafts combat equipment such as weapons and armor.
* **Drone Specialist** – Manufactures gadgets and drones for utility and combat.
* **Biochemist** – Produces consumables for different activities.
* **Gene Hacker** – Creates body implants, enhances combat equipment and augments abilities.

People outside a specific profession need to hire someone to complete tasks.&#x20;
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