# Play to Earn Capabilities

### **V1: Launch Phase**

**Cyberpunks World** begins with a fun, competitive foundation where players can already create value, with most in-game items being freely mintable through gameplay activities

* **Lootboxes**: Collect, farm, trade lootboxes and keys
* **Lootbox Openings**: Discover rare items and build the best sets
* **Ability Charges**: Collect and trade ability charges
* **Consumables**: Collect and trade consumables
* **PvP Fights:** Participate in fights with stakes where the winner takes all or predict fight winners and tournament outcomes or p
* **AI Agent Fights:** Assemble, upgrade, trade your own AI-powered drones for combat events
* **Player Incentives**: Early participant points system for loyal players

This first stage is designed to be fast, engaging, and rewarding, giving players plenty of action while the economy starts taking shape. Aimed to build a loyal community.

***

### **V2: Expansion Phase**

Over time, the game will expand step by step into a full-scale game ecosystem. V2 will introduce deeper systems and new ways to create value:

* **Resources**: Collect, trade, barter or use as collateral for loans
* **Crafted Items**: Create, trade or lease crafted items or rent them for events
* **Dungeon Farming**: Collect unique, non-craftable items
* **Skills**: Level up crafting and battle skills. Demand for player services
* **Real Estate**: Trade, rent or lease virtual property tied to game activities
* **Clan Wars**: Gain control over city revenue hubs and make your clan even more powerful
* **Player Incentives**: Ongoing rewards for long-term contributors

V2 is a larger vision that will be built gradually with the community, ensuring stability, balance, and lasting value for loyal players.


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