All assets in Cyberpunks World are fully tokenized and tied to the player’s wallet, ensuring true ownership. Assets cannot be wiped or deleted, and players have full control to trade, collect, or use them in activities.
V1 introduces the core foundation of assets, while V2 will expand into a broader production-based ecosystem where most assets will come from crafting and resource gathering.
In V1, assets are more limited and primarily acquired through lootboxes or specific early activities.
Heroes
Heroes are the core of Cyberpunks World. Every player needs a hero to participate in activities, unlock opportunities, and progress in the game world.
Hero Avatars
Most heroes start with a non-transferable default profile picture (PFP). Over time, a limited NFT avatar collection will be released, offering some in-game features and being fully tradable.
Hero Names
Similar to ENS, Cyberpunks World allows players to mint and trade unique names.
Weapons
Mintable via lootboxes. Weapons are used in fights and are fully tradable.
Armor & Combat Gear
Mintable via lootboxes. Provides defense in battles and is fully tradable.
Ability Charges
Mintable via lootboxes. Required to use abilities in combat and fully tradable.
Consumables
Provided weekly by the game protocol with supply limits. Consumables are tradable and support players in combat or recovery.
AI Fighter Parts
Players can mint and trade parts through in-game activities. Parts can be combined into fully functional AI Fighters, usable in AI vs AI or AI vs Player battles.
Basic Resources
V1 will introduce basic resources that will be tied into most game activities.
Other Assets
As V1 evolves, more asset types will be introduced with new activities. For example: the Hospital location will feature both public and user-owned bed space for post-trauma regeneration.