# Character

{% tabs %}
{% tab title="Classes" %}
Cyberpunks World V1 will feature **three core classes**, each offering a unique playstyle and strategic role in PvP battles:

* **Brute** – A tanky, strength-oriented fighter built for raw power and durability.
* **Meta-Monk** – An intelligent, IQ-driven class that relies on strategy and precision.
* **Netrunner** – An agile specialist with high evasion, making them difficult to hit.

Each class comes with its own **specific stats and unique abilities**, allowing players to craft smart strategies and counter different opponents. Classes also shine in **team-based modes** (2v2, 3v3, 4v4, 5v5), where synergy and role diversity can determine victory.
{% endtab %}

{% tab title="Abilities" %}
Every class in **Cyberpunks World** comes equipped with a mix of **common abilities** and **class-specific abilities**. The first four abilities are shared across all classes, forming a familiar core for every player. Beyond that, each class unlocks **eight unique abilities**, tailored to their strengths and playstyle.

This design ensures that battles stay **engaging and unpredictable**, as players combine abilities in creative ways to outsmart their opponents. Abilities are powered by **charges**, which can be discovered through lootboxes or acquired on the marketplace, adding both strategy and value to every fight.

Abilities require **charges** to activate. These charges are **burned after use**, so players need to stack and manage them wisely to stay effective in fights.
{% endtab %}

{% tab title="Inventory" %}
All items in **Cyberpunks World** are tied to the player’s wallet address, meaning they **cannot be wiped or deleted**. Players have **full control** over their assets: equip them, trade them, sell them or simply collect them as part of their personal stash.
{% endtab %}

{% tab title="Achievents" %}
The game will have 100+ achievements that might enable additional points (and of course bragging rights!).

### Types of achievements:&#x20;

* Battle achievements
* Activity-based achievements
* Attendance achievements
* Economy achievements&#x20;
  {% endtab %}
  {% endtabs %}


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