For the complete documentation index, see llms.txt. This page is also available as Markdown.

⚔️PvP Battles

PvP Fights

In the neon streets of Cyber City, combat is about more than firepower. Outsmart your opponent, exploit their weaknesses, and turn every move into an advantage. Hack implants to disable weapons, boost your own systems for tactical gains, raise shields, or strike with brutal force. Every fight is a high-stakes clash where skill, tech, and strategy decide who survives.

Fight Types

  • 1v1: Solo duels

  • 2v2, 3v3, 4v4, 5v5: Team fights

Fight Modes

  • Free Fights: Casual free matches

  • Fights with Stake: Both sides wager assets and the winner takes all

Before each combat, all players must choose the Combat Equipment for their Heores and then join the matchmaking location on the map.

You may choose to equip:

  • Ability Charges

  • Weapon

  • Armour

  • Consumable Items

Opponents and spectators can see your equipment.

Matchmaking takes place in the Underground, a city hub where players can browse ongoing fights, check stake sizes, review gear scores and join battles waiting for participants.

In each phase of the combat round, all players submit their strategy/tactics, and their actions will be revealed at the same time.

The sequence of combat is as follows:

  • Each player has to choose 1 Ability (out of 12)

  • 1 Attack & 2 Defense options

  • Optionally, player may choose to utilize 1 consumable item

  • Lastly, when you are certain about your selections, press the "Submit Move" button and wait for the Round Resolution. (You may undo your choices as many times as you want before submitting them, within 30-60 seconds turn time)

Combat Equipment includes all wearable assets and weapons, each of which significantly impacts a character’s Attack, Intelligence and Defense values. During combat, characters may target specific body parts of their opponents (while also protecting their own):

  • Head

  • Chest

  • Stomach

  • Waist

  • Legs

Attacks are always aimed at body parts, never directly at specific pieces of equipment.

A character can use one ability per turn and only if it has available charges. Abilities are divided into three types:

  • Attacking

  • Defensive

  • Utility

Victory Conditions

You can win a battle in four ways:

  • Knockout: Reduce your opponent’s HP to zero

  • Retreat: Force your opponent to leave the battlefield

  • Timeout: Opponent fails to act in time (counts as retreat)

  • Draw: Both offline or both reach 0 HP in the same turn

Last updated