โณBattle Cooldowns
At the end of Combat, all combatants may need to be hospitalized based on the amount of damage they suffered on their Total HP.
Remaining total HP 75-100% = X time of cooldown Remaining total HP 50.1-74.9% = 2X time of cooldown Remaining total HP 25-50% = 3X time of cooldown Remaining total HP 0.1-24.9% = 4X time of cooldown Being KOed = 6X time of cooldown
Additionally, for the Damaged body parts, there is some extra cooldown time: Half-way Damaged Parts: 2X time of cooldown Fully Damaged Parts: 8X time of cooldown
Combat Abilities have various cooldown periods based on the times used in this combat.
Class Specific Combat Abilities:
1 use = no cooldown 2 uses = X time of cooldown 3 uses = 3X time of cooldown
Generic Combat Abilities: 1 use = X time of cooldown 2 uses = 5X time of cooldown 3 uses = 10X time of cooldown
No Combat Ability can be used more than 3 times in the same combat.
All cooldown effects can be reduced automatically by real-time waiting in the Hospital (counted in blockchain-mined blocks). Additionally, players may use the resource TIME to significantly reduce (or fully restore) the waiting time.
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