Cyberpunks World
  • Cyberpunks World
    • ๐ŸŒ†Story
    • โ›“๏ธTech
    • ๐ŸฆพKey Challenges
  • Economy Ecosystem
    • ๐Ÿ“ŠFree Market Economy
    • ๐Ÿ’ŽPlay to Earn Capabilities
    • ๐Ÿ”ซNFT Infrastructure
      • 1๏ธโƒฃNFT Marketplace
      • 2๏ธโƒฃNFT Rent/Lease
      • 3๏ธโƒฃNFT Lend/Borrow
      • 4๏ธโƒฃNFT Escrow/Barter
    • ๐Ÿ’ฐFT Infrastructure
      • 1๏ธDecentralized Exchange (AMM)
      • 2๏ธFT OTC/Escrow
      • 3๏ธFT Lend/Borrow
    • ๐Ÿช™In-game Stablecoin
  • Locations
    • ๐Ÿ—บ๏ธCyber City
  • Character
    • โš”๏ธClasses
      • ๐Ÿ’€Brute
      • ๐Ÿฆ‚Cyber Sorcerer
      • ๐Ÿ‘บJuggernaut
      • ๐ŸฒInfiltrator
      • ๐ŸฆŽAgent X
      • ๐Ÿ‘พTechnomancer
      • ๐Ÿ‘ฝNetrunner
      • ๐Ÿค–Meta-Monk
    • ๐Ÿ› ๏ธProfessions
      • ๐Ÿ”ฉForge Master
      • ๐Ÿ›ธDrone Engineer
      • ๐ŸงชNeon Alchemist
      • ๐ŸงฌGene Hacker
    • ๐ŸชœLeveling & Inner Body Skill Tree
    • ๐Ÿ†Achievements
  • Activities
    • ๐ŸŽฎBattle
      • โฑ๏ธMatchmaking & Preparation
      • ๐Ÿ”˜Turn Order
      • ๐Ÿฅ‹Equipment & Body Parts Targeting
      • โœจCombat Abilities
      • ๐Ÿ’ฅDamage Types
      • ๐ŸคEnd of the Battle
      • ๐ŸŽ†Rewards
      • โณBattle Cooldowns
      • ๐ŸคบBattle Types
    • โ›๏ธMining
    • โ™ป๏ธHarvesting
    • ๐ŸนScavenging
    • โ˜ ๏ธExploring Dungeons
    • ๐Ÿค–Boss Raid
    • โš–๏ธQuests
    • ๐Ÿ”งCrafting
    • ๐ŸฏClans & Clan Wars
    • ๐Ÿ•น๏ธCity Games
      • โšฝCyber Football
      • ๐Ÿ•ณ๏ธGlass Floor
  • Game assets
    • ๐Ÿฆธโ€โ™‚๏ธHeroes
    • ๐Ÿ”ซCombat Equipment
    • โš—๏ธConsumables & Boosters
    • ๐Ÿ“ŸGadgets
    • ๐Ÿ›ธDrones & Drone Gear
    • ๐ŸขReal Estate
    • ๐Ÿ“ƒProfession Specific Items
    • ๐ŸชจCrafting Materials
    • โ›ฝBasic Resources
    • ๐Ÿ’ฏExperience Points
  • Cyberpunks World Token
    • ๐Ÿ“ŠTokenomics
    • โœ…Utility
    • โ˜‘๏ธGovernance
    • ๐Ÿช™Launch details (TBA)
  • Roadmap
    • ๐Ÿ›ฃ๏ธRoadmap
  • Info
    • ๐Ÿ”—Official Links
    • โ„น๏ธDisclaimer
Powered by GitBook
On this page
  1. Activities
  2. Battle

Battle Cooldowns

At the end of Combat, all combatants may need to be hospitalized based on the amount of damage they suffered on their Total HP.

Remaining total HP 75-100% = X time of cooldown Remaining total HP 50.1-74.9% = 2X time of cooldown Remaining total HP 25-50% = 3X time of cooldown Remaining total HP 0.1-24.9% = 4X time of cooldown Being KOed = 6X time of cooldown

Additionally, for the Damaged body parts, there is some extra cooldown time: Half-way Damaged Parts: 2X time of cooldown Fully Damaged Parts: 8X time of cooldown

Combat Abilities have various cooldown periods based on the times used in this combat.

Class Specific Combat Abilities:

1 use = no cooldown 2 uses = X time of cooldown 3 uses = 3X time of cooldown

Generic Combat Abilities: 1 use = X time of cooldown 2 uses = 5X time of cooldown 3 uses = 10X time of cooldown

No Combat Ability can be used more than 3 times in the same combat.

All cooldown effects can be reduced automatically by real-time waiting in the Hospital (counted in blockchain-mined blocks). Additionally, players may use the resource TIME to significantly reduce (or fully restore) the waiting time.

PreviousRewardsNextBattle Types

Last updated 2 years ago

๐ŸŽฎ
โณ