Cyberpunks World
  • Cyberpunks World
    • ๐ŸŒ†Story
    • โ›“๏ธTech
    • ๐ŸฆพKey Challenges
  • Economy Ecosystem
    • ๐Ÿ“ŠFree Market Economy
    • ๐Ÿ’ŽPlay to Earn Capabilities
    • ๐Ÿ”ซNFT Infrastructure
      • 1๏ธโƒฃNFT Marketplace
      • 2๏ธโƒฃNFT Rent/Lease
      • 3๏ธโƒฃNFT Lend/Borrow
      • 4๏ธโƒฃNFT Escrow/Barter
    • ๐Ÿ’ฐFT Infrastructure
      • 1๏ธDecentralized Exchange (AMM)
      • 2๏ธFT OTC/Escrow
      • 3๏ธFT Lend/Borrow
    • ๐Ÿช™In-game Stablecoin
  • Locations
    • ๐Ÿ—บ๏ธCyber City
  • Character
    • โš”๏ธClasses
      • ๐Ÿ’€Brute
      • ๐Ÿฆ‚Cyber Sorcerer
      • ๐Ÿ‘บJuggernaut
      • ๐ŸฒInfiltrator
      • ๐ŸฆŽAgent X
      • ๐Ÿ‘พTechnomancer
      • ๐Ÿ‘ฝNetrunner
      • ๐Ÿค–Meta-Monk
    • ๐Ÿ› ๏ธProfessions
      • ๐Ÿ”ฉForge Master
      • ๐Ÿ›ธDrone Engineer
      • ๐ŸงชNeon Alchemist
      • ๐ŸงฌGene Hacker
    • ๐ŸชœLeveling & Inner Body Skill Tree
    • ๐Ÿ†Achievements
  • Activities
    • ๐ŸŽฎBattle
      • โฑ๏ธMatchmaking & Preparation
      • ๐Ÿ”˜Turn Order
      • ๐Ÿฅ‹Equipment & Body Parts Targeting
      • โœจCombat Abilities
      • ๐Ÿ’ฅDamage Types
      • ๐ŸคEnd of the Battle
      • ๐ŸŽ†Rewards
      • โณBattle Cooldowns
      • ๐ŸคบBattle Types
    • โ›๏ธMining
    • โ™ป๏ธHarvesting
    • ๐ŸนScavenging
    • โ˜ ๏ธExploring Dungeons
    • ๐Ÿค–Boss Raid
    • โš–๏ธQuests
    • ๐Ÿ”งCrafting
    • ๐ŸฏClans & Clan Wars
    • ๐Ÿ•น๏ธCity Games
      • โšฝCyber Football
      • ๐Ÿ•ณ๏ธGlass Floor
  • Game assets
    • ๐Ÿฆธโ€โ™‚๏ธHeroes
    • ๐Ÿ”ซCombat Equipment
    • โš—๏ธConsumables & Boosters
    • ๐Ÿ“ŸGadgets
    • ๐Ÿ›ธDrones & Drone Gear
    • ๐ŸขReal Estate
    • ๐Ÿ“ƒProfession Specific Items
    • ๐ŸชจCrafting Materials
    • โ›ฝBasic Resources
    • ๐Ÿ’ฏExperience Points
  • Cyberpunks World Token
    • ๐Ÿ“ŠTokenomics
    • โœ…Utility
    • โ˜‘๏ธGovernance
    • ๐Ÿช™Launch details (TBA)
  • Roadmap
    • ๐Ÿ›ฃ๏ธRoadmap
  • Info
    • ๐Ÿ”—Official Links
    • โ„น๏ธDisclaimer
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  1. Game assets

Consumables & Boosters

All Boosters are provided by the Neon Alchemists and they affect the combat as well as various activities in the game.

They have a direct relation with all combat elements (attack, defense, utility) and grant the players bonuses on literally every possible stat of the game.

More specifically:

  • Increasing the number of the attack (or defense) targets;

  • Boosting attacking (or defense) values;

  • Adding extra damage types (slashing, bio etc.);

  • Boosting resistances;

  • Reduce ability cooldown;

  • Survivability assistance: heal HP, gain regen, etc.;

  • Remove status effects;

  • Boosting non-combat stats related to certain activities.

Their effect may last for a few rounds or for some of them till the end of the combat. Usually, they are one time use.

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Last updated 2 years ago

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