Cyberpunks World
  • Cyberpunks World
    • 🌆Story
    • ⛓️Tech
    • 🦾Key Challenges
  • Economy Ecosystem
    • 📊Free Market Economy
    • 💎Play to Earn Capabilities
    • 🔫NFT Infrastructure
      • 1️⃣NFT Marketplace
      • 2️⃣NFT Rent/Lease
      • 3️⃣NFT Lend/Borrow
      • 4️⃣NFT Escrow/Barter
    • 💰FT Infrastructure
      • 1️Decentralized Exchange (AMM)
      • 2️FT OTC/Escrow
      • 3️FT Lend/Borrow
    • 🪙In-game Stablecoin
  • Locations
    • 🗺️Cyber City
  • Character
    • ⚔️Classes
      • 💀Brute
      • 🦂Cyber Sorcerer
      • 👺Juggernaut
      • 🐲Infiltrator
      • 🦎Agent X
      • 👾Technomancer
      • 👽Netrunner
      • 🤖Meta-Monk
    • 🛠️Professions
      • 🔩Forge Master
      • 🛸Drone Engineer
      • 🧪Neon Alchemist
      • 🧬Gene Hacker
    • 🪜Leveling & Inner Body Skill Tree
    • 🏆Achievements
  • Activities
    • 🎮Battle
      • ⏱️Matchmaking & Preparation
      • 🔘Turn Order
      • 🥋Equipment & Body Parts Targeting
      • ✨Combat Abilities
      • 💥Damage Types
      • 🤝End of the Battle
      • 🎆Rewards
      • ⏳Battle Cooldowns
      • 🤺Battle Types
    • ⛏️Mining
    • ♻️Harvesting
    • 🏹Scavenging
    • ☠️Exploring Dungeons
    • 🤖Boss Raid
    • ⚖️Quests
    • 🔧Crafting
    • 🏯Clans & Clan Wars
    • 🕹️City Games
      • ⚽Cyber Football
      • 🕳️Glass Floor
  • Game assets
    • 🦸‍♂️Heroes
    • 🔫Combat Equipment
    • ⚗️Consumables & Boosters
    • 📟Gadgets
    • 🛸Drones & Drone Gear
    • 🏢Real Estate
    • 📃Profession Specific Items
    • 🪨Crafting Materials
    • ⛽Basic Resources
    • 💯Experience Points
  • Cyberpunks World Token
    • 📊Tokenomics
    • ✅Utility
    • ☑️Governance
    • 🪙Launch details (TBA)
  • Roadmap
    • 🛣️Roadmap
  • Info
    • 🔗Official Links
    • ℹ️Disclaimer
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On this page
  • There are 8 Damage Types.
  • Status Effects:
  1. Activities
  2. Battle

Damage Types

There are 8 Damage Types.

  • Radioactive Damage - May cause the "Exposed" Effect.

  • Bio Damage - May cause the "Weaken" Status Effect.

  • Piercing Damage - May cause the "Bleed" Status Effect.

  • Plasma Damage - May cause the "Blind" Status Effect.

  • Fire Damage - May cause the "Overheat" Status Effect.

  • Neuro Damage - May cause the "Malfunction" Status Effect.

  • Cyber Damage - May cause the "Hacked" Status Effect.

  • Electromagnetic Damage - May cause the "Jammed" Status Effect.

Status Effects:

Physical Statuses
  • Exposed - Effect: Reduced Defense value.

  • Weakened - Effect: Reduced Attack value.

  • Bleeding - Effect: Lose HP at the start of the turn.

  • Blind - Effect: Disables you from targeting specific Body Parts.

Cyber Statuses
  • Overheated - Effect: Reduces any Healing effects.

  • Malfunction - Effect: Sets a Combat Ability (or something else) on Cooldown.

  • Hacked - Effect: Decreases Resistances or creates Weaknesses.

  • Jammed - Effect: Reduces or deactivates the effectiveness of Combat Equipment.

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Last updated 2 years ago

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