Cyberpunks World
  • Cyberpunks World
    • ๐ŸŒ†Story
    • โ›“๏ธTech
    • ๐ŸฆพKey Challenges
  • Economy Ecosystem
    • ๐Ÿ“ŠFree Market Economy
    • ๐Ÿ’ŽPlay to Earn Capabilities
    • ๐Ÿ”ซNFT Infrastructure
      • 1๏ธโƒฃNFT Marketplace
      • 2๏ธโƒฃNFT Rent/Lease
      • 3๏ธโƒฃNFT Lend/Borrow
      • 4๏ธโƒฃNFT Escrow/Barter
    • ๐Ÿ’ฐFT Infrastructure
      • 1๏ธDecentralized Exchange (AMM)
      • 2๏ธFT OTC/Escrow
      • 3๏ธFT Lend/Borrow
    • ๐Ÿช™In-game Stablecoin
  • Locations
    • ๐Ÿ—บ๏ธCyber City
  • Character
    • โš”๏ธClasses
      • ๐Ÿ’€Brute
      • ๐Ÿฆ‚Cyber Sorcerer
      • ๐Ÿ‘บJuggernaut
      • ๐ŸฒInfiltrator
      • ๐ŸฆŽAgent X
      • ๐Ÿ‘พTechnomancer
      • ๐Ÿ‘ฝNetrunner
      • ๐Ÿค–Meta-Monk
    • ๐Ÿ› ๏ธProfessions
      • ๐Ÿ”ฉForge Master
      • ๐Ÿ›ธDrone Engineer
      • ๐ŸงชNeon Alchemist
      • ๐ŸงฌGene Hacker
    • ๐ŸชœLeveling & Inner Body Skill Tree
    • ๐Ÿ†Achievements
  • Activities
    • ๐ŸŽฎBattle
      • โฑ๏ธMatchmaking & Preparation
      • ๐Ÿ”˜Turn Order
      • ๐Ÿฅ‹Equipment & Body Parts Targeting
      • โœจCombat Abilities
      • ๐Ÿ’ฅDamage Types
      • ๐ŸคEnd of the Battle
      • ๐ŸŽ†Rewards
      • โณBattle Cooldowns
      • ๐ŸคบBattle Types
    • โ›๏ธMining
    • โ™ป๏ธHarvesting
    • ๐ŸนScavenging
    • โ˜ ๏ธExploring Dungeons
    • ๐Ÿค–Boss Raid
    • โš–๏ธQuests
    • ๐Ÿ”งCrafting
    • ๐ŸฏClans & Clan Wars
    • ๐Ÿ•น๏ธCity Games
      • โšฝCyber Football
      • ๐Ÿ•ณ๏ธGlass Floor
  • Game assets
    • ๐Ÿฆธโ€โ™‚๏ธHeroes
    • ๐Ÿ”ซCombat Equipment
    • โš—๏ธConsumables & Boosters
    • ๐Ÿ“ŸGadgets
    • ๐Ÿ›ธDrones & Drone Gear
    • ๐ŸขReal Estate
    • ๐Ÿ“ƒProfession Specific Items
    • ๐ŸชจCrafting Materials
    • โ›ฝBasic Resources
    • ๐Ÿ’ฏExperience Points
  • Cyberpunks World Token
    • ๐Ÿ“ŠTokenomics
    • โœ…Utility
    • โ˜‘๏ธGovernance
    • ๐Ÿช™Launch details (TBA)
  • Roadmap
    • ๐Ÿ›ฃ๏ธRoadmap
  • Info
    • ๐Ÿ”—Official Links
    • โ„น๏ธDisclaimer
Powered by GitBook
On this page
  1. Activities
  2. Battle

Matchmaking & Preparation

Before each combat, all players must choose the Combat Equipment for their Characters and then join the matchmaking queue.

To ensure that every combat is as exciting and fair as possible, players will be randomly matched with their opponents based on their Combat Level.

In 2v2 and 3v3 Combats, the matchmaking system will calculate the average Combat Level from all allied Characters and try to match it with other teams of similar experience.

After being matched, you will be able to see your opponent's Username, their Character Class, their Combat Equipment, and their Status Level.

Now it's time to prepare for the fight! You may choose to equip:

  • Your Combat Abilities (You may choose up to 8 Combat Abilities from a large collection: class-oriented, generic, and custom-made)

  • Your Consumable Items (Boosters and Gadgets)

This selection occurs simultaneously with your opponent, so you won't reveal your strategy plans and preparations.

Whenever you are ready, the combat will start!

PreviousBattleNextTurn Order

Last updated 2 years ago

๐ŸŽฎ
โฑ๏ธ