Cyberpunks World
  • Cyberpunks World
    • ๐ŸŒ†Story
    • โ›“๏ธTech
    • ๐ŸฆพKey Challenges
  • Economy Ecosystem
    • ๐Ÿ“ŠFree Market Economy
    • ๐Ÿ’ŽPlay to Earn Capabilities
    • ๐Ÿ”ซNFT Infrastructure
      • 1๏ธโƒฃNFT Marketplace
      • 2๏ธโƒฃNFT Rent/Lease
      • 3๏ธโƒฃNFT Lend/Borrow
      • 4๏ธโƒฃNFT Escrow/Barter
    • ๐Ÿ’ฐFT Infrastructure
      • 1๏ธDecentralized Exchange (AMM)
      • 2๏ธFT OTC/Escrow
      • 3๏ธFT Lend/Borrow
    • ๐Ÿช™In-game Stablecoin
  • Locations
    • ๐Ÿ—บ๏ธCyber City
  • Character
    • โš”๏ธClasses
      • ๐Ÿ’€Brute
      • ๐Ÿฆ‚Cyber Sorcerer
      • ๐Ÿ‘บJuggernaut
      • ๐ŸฒInfiltrator
      • ๐ŸฆŽAgent X
      • ๐Ÿ‘พTechnomancer
      • ๐Ÿ‘ฝNetrunner
      • ๐Ÿค–Meta-Monk
    • ๐Ÿ› ๏ธProfessions
      • ๐Ÿ”ฉForge Master
      • ๐Ÿ›ธDrone Engineer
      • ๐ŸงชNeon Alchemist
      • ๐ŸงฌGene Hacker
    • ๐ŸชœLeveling & Inner Body Skill Tree
    • ๐Ÿ†Achievements
  • Activities
    • ๐ŸŽฎBattle
      • โฑ๏ธMatchmaking & Preparation
      • ๐Ÿ”˜Turn Order
      • ๐Ÿฅ‹Equipment & Body Parts Targeting
      • โœจCombat Abilities
      • ๐Ÿ’ฅDamage Types
      • ๐ŸคEnd of the Battle
      • ๐ŸŽ†Rewards
      • โณBattle Cooldowns
      • ๐ŸคบBattle Types
    • โ›๏ธMining
    • โ™ป๏ธHarvesting
    • ๐ŸนScavenging
    • โ˜ ๏ธExploring Dungeons
    • ๐Ÿค–Boss Raid
    • โš–๏ธQuests
    • ๐Ÿ”งCrafting
    • ๐ŸฏClans & Clan Wars
    • ๐Ÿ•น๏ธCity Games
      • โšฝCyber Football
      • ๐Ÿ•ณ๏ธGlass Floor
  • Game assets
    • ๐Ÿฆธโ€โ™‚๏ธHeroes
    • ๐Ÿ”ซCombat Equipment
    • โš—๏ธConsumables & Boosters
    • ๐Ÿ“ŸGadgets
    • ๐Ÿ›ธDrones & Drone Gear
    • ๐ŸขReal Estate
    • ๐Ÿ“ƒProfession Specific Items
    • ๐ŸชจCrafting Materials
    • โ›ฝBasic Resources
    • ๐Ÿ’ฏExperience Points
  • Cyberpunks World Token
    • ๐Ÿ“ŠTokenomics
    • โœ…Utility
    • โ˜‘๏ธGovernance
    • ๐Ÿช™Launch details (TBA)
  • Roadmap
    • ๐Ÿ›ฃ๏ธRoadmap
  • Info
    • ๐Ÿ”—Official Links
    • โ„น๏ธDisclaimer
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  1. Activities
  2. Battle

End of the Battle

There are 4 ways to achieve victory in a battle:

  • If you Knock-Out your opponent(s) when their HP bar reaches zero. That's a classic and satisfying way to win a combat!

  • If you force them to Retreat and leave the battlefield. In some cases, it would be more sensible to accept defeat and retreat rather than getting eliminated. The reason is that you may lose less combat XP and potentially undergo less total damage, so your hospitalization (cooldown) time will be significantly less.

  • If your opponent(s) don't submit their actions within the adjusted time limit, they will get disqualified (within approximately 30-60 seconds). This counts as a Retreat too.

  • If none of the combatants has Retreated or been Knocked Out by the end of the (certain) Round, the winner is the one who left with the most HP. In case of a tie, the winner would be the player with the most HP left. If there's still a tie, both players share victory.

PreviousDamage TypesNextRewards

Last updated 2 years ago

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